Abilities
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Deals 80/125/170/215/260 (+70% AP) magic damage and Blinds the target for 1.5/1.75/2/2.25/2.5 seconds.
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining 20/28/36/44/52% Movement Speed for 3 seconds. This bonus is not lost when struck.
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+30% AP) magic damage upon impact and 6/12/18/24/30 (+10% AP) magic damage each second for 4 seconds.
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that Slows by 30/40/50% and deals 200/325/450 (+50% AP) magic damage over 4 seconds. This Ability has 3 charges (35/31/27 second refresh).
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