CLASSICRIFT
Rammus

Rammus

The Armordillo

tank
Create Rammus Guide

Abilities

Spiked ShellP
Spiked Shell Passive

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

PowerballQ
Powerball
Cost: 70/80/90/100/110

Rammus accelerates in a ball over 7 seconds towards his enemies, dealing (+100% AP) magic damage to nearby enemies on impact and Slowing them by 20/25/30/35/40% for 3 seconds. Recast to remove this effect.

Defensive Ball CurlW
Defensive Ball Curl
Cooldown: 7s · Cost: 40

Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+10% armor) magic damage to attackers. Recast to remove this effect.

Puncturing TauntE
Puncturing Taunt
Cooldown: 12s · Cost: 50/60/70/80/90

Rammus Taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).

TremorsR
Tremors
Cooldown: 60s · Cost: 120

Rammus creates tremors beneath him, dealing 65/130/195 (+30% AP) magic damage every second to nearby units and structures for 8 seconds.

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