Abilities
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Fires a ball of light, Rooting the first enemy hit for 2 seconds and dealing 60/110/160/210/260 (+70% AP) magic damage. The second enemy is dealt 30/55/80/105/130 (+35% AP) and Rooted for 1 second.
Throws Lux's wand to a target location and back, shielding herself and all allied Champions it touches from 80/105/130/155/180 (+35% AP) damage for 3 seconds.
Create a zone that Slows enemies by 20/24/28/32/36%. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+60% AP) magic damage. Recast to detonate early.
Channels a dazzling ray of light dealing 300/400/500 (+75% AP) magic damage to all enemies in a line. Finales Funkeln ignites and refreshes Illumination.
Guides
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