Abilities
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% AD) physical damage plus 8% of their missing Health.
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+80% AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, Slowing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.
Lee Sin performs a powerful roundhouse kick Knocking an enemy champion back, dealing 200/400/600 (+200% AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are Knocked into the air for a short duration.
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