CLASSICRIFT
Jax

Jax

Grandmaster at Arms

fighter
Create Jax Guide

Abilities

Equipment MasteryP
Equipment Mastery Passive

Jax's gains bonus Health based on his bonus Attack Damage and Ability Power from items.

Leap StrikeQ
Leap Strike
Cooldown: 17/14/11/8/5s · Cost: 65

Jax leaps to a target unit, dealing 50/75/100/125/150 (+100% AD) (+80% AP) physical damage if it is an enemy.

EmpowerW
Empower
Cooldown: 7/6/5/4/3s · Cost: 35

Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/60/80/100/120 (+20% AD) (+20% AP) magic damage to his target and nearby enemies.

Counter StrikeE
Counter Strike
Cooldown: 18/16/14/12/10s · Cost: 70/75/80/85/90

Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. This Ability automatically Recasts at the end of the duration. Recast: Jax deals 50/75/100/125/150 (+50% AD) physical damage and Stuns nearby enemies for 1 second. The damage is increased by 20% per Attack dodged, up to a maximum of 100/150/200/250/300 (+100% AD).

Grandmaster's MightR
Grandmaster's Might
Cooldown: 0s

Passive: Jax gains 6/10/14% attack speed every strike, stacking up to 10 times. Every third consecutive strike deals an additional 140/170/200 (+70% AP) magic damage.

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