Abilities
Jax's gains bonus Health based on his bonus Attack Damage and Ability Power from items.
Jax leaps to a target unit, dealing 50/75/100/125/150 (+100% AD) (+80% AP) physical damage if it is an enemy.
Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/60/80/100/120 (+20% AD) (+20% AP) magic damage to his target and nearby enemies.
Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. This Ability automatically Recasts at the end of the duration. Recast: Jax deals 50/75/100/125/150 (+50% AD) physical damage and Stuns nearby enemies for 1 second. The damage is increased by 20% per Attack dodged, up to a maximum of 100/150/200/250/300 (+100% AD).
Passive: Jax gains 6/10/14% attack speed every strike, stacking up to 10 times. Every third consecutive strike deals an additional 140/170/200 (+70% AP) magic damage.
Guides
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