Abilities
Janna and her allied champions gain 3% increased Movement Speed.
Summons a whirlwind, which deals 60/85/110/135/160 (+75% AP) magic damage to all enemies in its path and Knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and Knocks enemies higher, for each second it charges (up to a maximum of 3 seconds). Recast to release the whirlwind early.
Passive: Increases Movement Speed by 4/7/10/13/16% and allows movement through units. Active: Deals 60/115/170/225/280 (+60% AP) magic damage to an enemy and Slows by 24/30/36/42/48% for 2 seconds. Passive benefit is lost while Zephyr is on cooldown.
Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+90% AP) damage and grants 14/23/32/41/50 Attack Damage until it breaks.
Summons forth the might of the wind to Knockback surrounding enemies and restores 280/440/600 (+140% AP) Health to nearby allies over 4 seconds.
Guides
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