Abilities
If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.
Garen breaks free from all slows affecting him and gains 35% Movement Speed for 1.5/2.25/3/3.75/4.5 seconds. His next basic attack deals 30/55/80/105/130 (+140% AD) physical damage and silences his target for 1.5/1.75/2/2.25/2.5 seconds.
Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2/3/4/5/6 seconds, reducing incoming damage by 20% and granting 30% Crowd Control Reduction.
Garen rapidly spins his sword around his body for 3 seconds, dealing 20/45/70/95/120 (+70/80/90/100/110% AD) physical damage to nearby enemies every second. Garen can move through units while spinning but moves 20% slower when travelling directly through units.
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health they are missing.
Guides
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